@mike_laidlaw (Creative Director for Dragon Age) is currently giving away Dragon Age Keep codes on twitter!
During your time as Inquisitor, you will travel to far-off lands, fight exotic beasts, and explore ancient structures. However, at the end of all these adventures, you and your Inquisition still need a place to regroup – a place to call home. In Dragon Age: Inquisition, that home takes the…
Tons of info beyond the new upcoming comic. A great read.
“DG: I find fan art and fan fiction interesting….and troubling. (laughs) I guess I have a very personal connection of course because these are characters I created. Seeing someone else take them and run off with them can be a little alarming sometimes especially if you’re looking through Tumblr and it’s like links, links AH A PENIS! Oh no! So it’s like Mike said. At the same time I say run with it. These are fans that have taken something you’ve created and they care about it so much they’re willing to invest their own time and energy into it so I say god bless. Go create. Run with it. I just don’t necessarily need to personally be right there….with the penis.”
"Dragon Age 2 Combat Walkthrough
Bioware recently released this combat walkthrough video that gives a glimpse of Dragon Age 2 in action.
Mike Laidlaw, lead designer for the game, gives a brief overview of the different approaches you can take to combat. You can play in real time as an action RPG, or you can take the strategic pause-and-play approach. Either way, Dragon Age 2 is shaping up to be a promising successor to Origins.” - XBox 360 Digest (this video shows combat on PC)
Mike Laidlaw, lead designer for the game, gives a brief overview of the different approaches you can take to combat. You can play in real time as an action RPG, or you can take the strategic pause-and-play approach.
Either way, Dragon Age 2 is shaping up to be a promising successor to Origins.” - XBox 360 Digest (this video shows combat on PC)
I must say this podcast got me excited about Dragon Age: Legends.
BioWare Dragon Age 2 Podcast: Episode 3
In the latest edition of BioWare’s Dragon Age 2 podcast, Victor Wachter speaks with Dragon Age Executive Producer Mark Darrah about the process of creating the Dragon Age games and with Lead Designer Mike Laidlaw about his recent trip to gamescom and what you can expect to see at Penny Arcade Expo this weekend. Other topics include ponytail, Varric’s chest hair and Hawke’s beard.
Dragon Age II Interview With Mike Laidlaw
From the Bioware Blog: Join Lead Designer Mike Laidlaw and Community Manager Victor Wachter for BioWare’s first official Dragon Age II podcast! In this edition, Mike and Victor chat about game’s background and narrative style, learn more about Hawke, the Champion of Kirkwall, and dig deeper into combat systems!